It's not just the considerably more accurate physics, or the heavier, more dynamic handling. But there's no greater sadistic pleasure than going for that perfect run, re-trying for hours until the driver's arms fall off, since DiRT Rally 2.0 feels so good through the wheel. Drivers need to be even more reactive than previously, which is a scary thought. There's far more snapback and counter-steering required. Drivers don't come unstuck by losing the battle with the back-end in quite the endless fashion of Richard Burns Rally, but the physics and handling feel drastically more alive, nuanced and authentically-geared this time round. Those with reservations about the handling model in the original will certainly find DiRT Rally 2.0 an infinitely more gratifying and realistically-anchored rally experience. This will please the sim-enthusiasts no end, because they really do deserve an epic modern rally simulation, even though it is incredible to see the Richard Burns Rally mod community still thriving. DiRT Rally 2.0 is much more on the money in the domain of realistic physics than the original was, allowing drivers to be much more instinctive and even more reactive than before, provided they're playing with entirely simulative settings. There's a much more realistic impression of weight than in the original, which is highlighted when the car is thrown through corners and the intensity of the weight-balance shifting can be felt through the force-feedback. When putting DiRT Rally 2.0 through its paces with a Fanatec Clubsport V2.5 wheel-base, Fanatec Porsche RSR 918 wheel and Fanatec Clubsport V3 pedals, the driving experience certainly is exhilarating. However, speaking as a sim-nerd, Codemasters have made all the right moves here. How does the game feel through the wheel? How accurate and authentic do the physics and handling seem? And do DiRT Rally 2.0's driving fundamentals improve enough to win over those who doubt that series' integrity as a truly simulative rally experience? The disclaimer is that this reviewer can only dream of getting behind the wheel of a real rally car. There's much to talk about!īefore getting into the numerous ways in which DiRT Rally 2.0 improves itself as a game, let's talk about the bread and butter, the driving experience. Cleverly, and to great effect, DiRT Rally 2.0 integrates and merges the quick-fire fun-factor of DiRT 4, with the more technical and acutely unforgiving experience DiRT Rally built its reputation on. DiRT 4 also expanded the scope of the rallycross content, which did feature in the original DiRT Rally, but only offering a slither of tracks and cars. It featured a much wider range of off-road disciplines, and its major unique feature was procedurally generated rallies. This integrated the excellent handling seen in DiRT Rally, but retained the more playful spirit that series is famous for. Rather than jump straight into the sequel, Codemasters created DiRT 4. Nonetheless, Codemasters' hugely successful project was recognised as the greatest rally experience produced in several generations. They also pointed out that there's a slight air of simcade-ism, in elements of DiRT Rally's driving experience. Some remained adamant that the classic Richard Burns Rally still featured the most realistic, bicep-enhancing force-feedback and physics. Although Codemasters were already deeply woven into the history of racing games, with the classic original Colin McRae Rally series, DiRT Rally certainly enhanced their reputation, particularly amongst the ever-evolving sim-racing community.
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